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Anyone can fly RC. You
don't need a radio licence, or a pilots licence, or even understand
anything about flight or electronics. However, it doesn't hurt to
have these skills. If you stay in the hobby long enough you will
acquire some degree of knowledge in each of these areas.
It is a good idea to
join an organization such as the SAA (Scottish Aeromodellers
Association as this organisation offers through membership,
insurance for modellers. Why insurance? The average powered model
might weigh five and a half pounds, and have a flying speed of 30
miles per hour. On the nose will be two sharp-edged blades spinning
at 2,000-28,000 rpm. Accidents happen, no matter how careful you
are. There are radio failures, control surface failures, and many
pilot errors. Thus, a model aeroplane can be a dangerous projectile,
and must be treated with respect. Occasionally people do get hurt,
and property gets damaged. Yes, there have been a few deaths in this
sport over the years. Most accidents occur to the flyer himself,
such as getting some part of your body to close to the propeller, or
burning yourself on a hot engine cylinder. Another common variety of
accident is gluing body parts together with today's fast setting
superglues, or getting them in your eyes.
So even though anyone
can fly, a lot of common sense is needed. Safety is something we
think about all the time. You must be a responsible person, not only
to yourself, but to others. This means that young children should be
very closely supervised. I have seen several five year olds fly, but
never alone.
Who
fly's RC model aircraft?
The desire to fly can
strike anyone. I see assembly workers flying and building right
along side commercial airline pilots. The only thing that separates
them is language, and sometimes money. Yes, the more expensive
equipment is often found with those with higher paying jobs. But the
greatest ingenuity in building often lies with those with less money
to spare for the hobby. The biggest problem for everyone I know in
the hobby is finding the time to fly and build.
What kinds of RC planes are there?
There are as many types of models
as there are full scale types of planes. After all,
these are models. In addition, there are model airplanes which have
no counterpart in full scale. They range from ugly, nearly formless
stick- like models to ultra sleek pattern ships. The wingspans can
vary from 12 inches to 24 ft monsters. They can be powered by
combustion engines or electric motors no bigger than a fat thumb to
powerful chain saw engines. Speeds can be from a few miles per hour
for a glider or some trainers, to nearly 200 miles per hour in jets
or racing planes.
Many of the RC planes
are specific to certain types of flying that people are interested
in: Trainers for beginners or advanced flyers just relaxing, sport
and aerobatic ships for general fun flying, pattern ships for
precision aerobatics, scale aircraft modelled in exquisite detail
after full size aircraft, gliders, slope soarers, helicopters, and,
of course, jets.
What do you need for this hobby?
There are six basic
ingredients to flying:
Enthusiasm
Enthusiasm may sound
strange as an ingredient, but you'd be surprised how many people
give up after a few flights. Enthusiasm wanes fast when, even though
you fly Boeing 757's for a living, or play around in a Cessna for
enjoyment, you're looking at your model spread over twenty square
meters of ground. Knowing the basics of flight certainly helps you
understand what your plane is doing, but you haven't got time to
consider many options when your model is heading straight down under
full power. Here's an experiment: See how many logical arguments you
can have with yourself in one second.
One of the most common
problems is that beginners forget that the plane is supposed to come
back. I have witnessed many crashes by first flight beginners who
were afraid to ask for help and weren't noticed in time. Typically,
they have about an even chance of getting off the ground. Then they
have to turn. Maybe half of them will actually complete the first
turn successfully. With the rest, the plane often drops its nose and
gyrates into the ground. Half of those who make it through the first
turn, might make it through a second. But now the plane is coming
straight at them. Oh No! the controls seem reversed. Goodbye
orientation, hello ground. Well, in the end maybe one in a hundred
beginners is capable of successfully completing a flight with a
typical powered trainer. Forget the bravado and start with the
attitude that you are not the one in a hundred. It’s not just a
hand-eye coordination problem, its learning to coordinate the amount
of stick throw on the transmitter with the reaction by the plane in
a very short amount of unforgiving time.
Thus, you need plenty
of enthusiasm to sustain you through the learning period and
subsequent crashes. It also helps to have a comforting loved one.
There is one thing about RC flying - you will crash. Some crashes
are minor, some are spectacular. Sometimes its only a damaged wing,
sometimes the plane is in more pieces than the original kit. I know
people who carry large refuse bags with them just to make sure they
get all the pieces. And you do want all those pieces. It’s amazing
what you can put back together with today's modern adhesives.
Money
No matter how creative
you are, you will need money for this hobby. A beginner can expect
to pay about £300.00. to be completely outfitted. This includes
accessories to keep everything running. Yes, that is a lot of money.
(At least to me!) Remember much of that money will buy equipment
that will far outlast your first plane, and maybe even your interest
in the hobby
Aircraft
Just about everyone
wants to start in the hobby with a nice looking model, or some sleek
aerobatic screamer. I did. Forget it, it doesn't work that way. The
more responsive the plane the quicker your responses need to be. A
well designed sport or aerobatic plane goes where you want it, and
stays that way. Beginners need something more forgiving. They need
to think small, simple, and slow. A typical trainer will have a 50
to 60 inch wing span, and weigh four to seven pounds when ready to
fly. The majority of models that we fly are in this range. A typical
trainer has a thick, flat bottomed wing situated high on the
fuselage. Plenty of dihedral (the amount of angle the wingtips are
raised relative to the centre point of the wing) is built in. This
is a very stable configuration, and has a tendency to right itself
if left alone.
Once past the trainer
stage the choices depend on your interests and abilities. Most
people move up to sport planes. These can be based on full scale
aircraft, but many are not. They have flying characteristics of
intermediate level. Typically, they have generous wing areas with
moderately thick airfoils. The wing may be semi-symmetrical (more
curvature over the top of the wing) or fully symmetrical. They can
do a large range of aerobatic manoeuvres, and for many people this
is the class they stay with.
Another popular area
is the 1/4 scale or giant scale. These models are impressive in
size, power and price. Wing spans must be at least 1/4 scale of a
full size aircraft, or a minimum length of 80". Weights are in the
range of 10 to 45lb. A plane in this range can easily be a £300.00
investment. Usually flyers wait until they have several years
experience before advancing to this level.
Gliders are also
popular. They have long thin wings with thin airfoils. Many have
multiple dihedrals. Getting gliders aloft is usually done with a
device called a high start. It consists of a something like 100 ft.
of surgical tubing that is stretched out and the glider attached. Up
elevator is applied when the glider is let go. To release from the
tow line, the glider will dive to slip a holding ring from a pin on
the plane. Another more expensive variant is a powered winch. Other
methods of gaining altitude consist of a power pod attached to the
glider. A tiny, glow-engine engine is attached to the glider wing.
The engine carries just enough fuel to get the plane up to several
hundred feet.
Electric sailplanes
are also becoming popular. In this case an electric motor powered by
rechargeable cell packs drives a propeller. The motor is used only
to gain altitude, and then is shut down.
It is not uncommon for
gliders to have 30 minute flights or more. The trick is to find
thermals (rising pockets of warm air) so that they can regain
altitude. This is exactly what some birds, such as hawks or eagles
do.
The construction of RC
models alone would fill many pages. There's just to much for a
simple page like this. Generally, there are three classes of
construction. Commercial kits, almost-ready-to-fly (ARTFs), and
scratch built.
Commercially prepared
kits vary widely in the building materials they contain. In smaller
planes, balsa wood is the predominant material. Its high strength
coupled with its low density still makes it one of the best
materials for producing light weight, rugged structures. Where high
strength and ruggedness is needed, such as in firewalls (where the
engine is mounted) or wing saddle areas, aircraft plywood is used.
This type of plywood is a little different than regular construction
plywood. It has many thin close grain ply’s. In large models, the
proportion of plywood to balsa increases and the balsa parts are
thicker than for smaller models.
Wings can be shaped in
a variety of ways. They can be "built up" from wood with ribs and
spars just as in full scale aircraft. Or foam insulation board can
be used to make a wing. The material is cut to the desired shape and
size with a "hot wire". This foam core is then sheeted with thin
balsa planks, cap strips, or thin wood veneers.
Fibreglass is commonly
used for many large scale models both to form fuselages and to sheet
wings. Even carbon fibre composites are being used, especially in
gliders, to strengthen the long wings.
Almost-ready-to-fly (ARTF)
kits are gaining in popularity. These models may have built-up or
foam core wings. Their main characteristic is that the wing halves,
fuselage and tail surfaces are already built for you. In many cases,
the parts are even pre-covered. The only gluing that needs to be
done is to join the wing halves and glue the stabilizer and fin
surfaces on the plane. In some cases the control surfaces: the
ailerons, rudder, and elevator, are even installed at the factory.
Both wood kits and
ARTF kits often contain some hardware in addition to the material to
construct the basic framework. This can be from as little as nothing
to nearly complete hardware including, wheels, landing gear, engine
mounts with all screws and nuts, plastic cowling, plastic canopy,
plastic hinges for control surfaces, and even fuel tank.
The final type of
plane building is the scratch built. Many modellers would consider
this the ultimate level. The builder starts with a set of plans,
either of his own design or commercially prepared. He purchases all
material to his specifications, makes his own jigs and cuts out to
construct the aircraft. Anything goes here.
Some fliers cheat a
little and just mix and match, taking an airfoil from standard kit
plans and a fuselage from another kit plan. Both kinds of building
usually require a fairly well equipped workshop.
In all these modes of
building, glues are the most important fastener. A variety of glues
is used: common wood glues, epoxies, contact cements and superglues.
Cyanoacrylates or super glues are becoming a favourite of many
modellers. These glues produce strong joints very fast, keeping
building time to a minimum. There are a number of different
formulations for specific uses. Often a kit will require more than
one type of glue. For instance, where high strength is needed such
as in firewalls, epoxy glues are recommended.
There are many
different techniques used to cover airframes. With balsa and foam
models, the most common covering material is thin heat shrinkable
polyester. This material, which comes in a large variety of colours,
has a heat activated adhesive to fix the material to the balsa.
Small irons (even clothes irons) or heat guns are used to attach and
shrink the material. First, the covering is tacked down to the
airframe with the iron, and then the iron or heat gun is used to
shrink the covering between the tacked down areas. The result is a
very tight covering. Older methods such as dope and close weave
cloth are also still used.
Building time varies
enormously. It depends on how efficient the builder is, how
complicated the kit, how intricate the covering design and exterior
detail. A typical built-up kit may take 100-150 hours to get to the
ready-to-fly stage. An ARTF can take from 10 to 40 hours. A scale
airplane with exquisite detail, such as seat belts for a scale pilot
and hand painted instrument panel, can take over a thousand hours.
A message to parents
who have an interested son or daughter: For parents trying to
justify the expense .This is a great hobby for parents and kids.
Building a plane and learning to fly together is a great experience.
Building a model teaches the importance of reading plans and
following instructions. It is a great way to introduce working with
simple tools to a child. Many tasks do not require heavy manual
labour. However, building a plane is a tedious job requiring
careful attention to detail. Most kids get bored very easily, and
15-30 minutes is often their tolerance limit for construction. This
is especially true during the early building phase, where very
little seems to be done that looks like it will ever turn into an
airplane. Tolerance is also more limited in the summer months. Be
prepared to be patient. You may also find that for some stages of
construction, it isn't worth trying to keep the child around.
I built one plane with
my younger son, when he was 12. I opted for an ARTF trainer. The
parts go together fast, and a little bit of work makes a wing or
fuselage fast So the building phase is going to be much longer than
for me.
Radio System
Most flyers purchase
their radios. Things have changed dramatically since RC first began
in the 1930's. Gone are the fifty pound transmitters with twenty
foot antennas, and several pound receivers. Todays equipment is all
based on solid state electronics. The basic radio system of today
consists of a transmitter, receiver, servos and battery pack. The
transmitters are proportional, i.e. a certain amount of transmitter
stick movement causes a proportional change in the models control
surface. The receiver, servos, and battery pack are installed in the
plane. The transmitter is what the pilot has in his hands.
Radio systems have a
number of "channels". Each channel can be assigned to a certain
function, such as controlling ailerons or throttle. Radio systems
commonly have four or six channels in the lower price range, large
models may use up to nine channels or more. Radios with
microprocessors are also becoming more common. These marvels can
allow mixing of the various controls to achieve a custom effect such
as an aileron/rudder coordinated turn, or a snap roll. The most
common type of transmitter set up consists of two main control
sticks. Moving the left stick up or down controls the throttle. Side
motion controls the rudder. Moving the right stick up or down
controls the elevator, and left to right movement the ailerons. The
receiver, which is placed in the aircraft, is generally small,
weighing only a few ounces. It derives its power from a NiCad
rechargeable battery pack. The receiver not only picks up the signal
from the transmitter, but decodes the signal and tells the
appropriate servo how much to move. It is the servo that moves the
control surface. There are additional "trim" controls on the
transmitter to fine tune the control surfaces. These trims move the
planes servos only a few percent.
Their purpose is to overcome any minor imperfections in the planes
flying surfaces to achieve optimum flight conditions or "hands off"
level flying.
How can there be more
than one plane in the air at a time? Transmitters transmit on
specific frequencies, just as different radio stations transmit on
different frequencies. There are over forty different frequencies
allotted to model aircraft. When a flyer goes to a flying field
there is a frequency board or a transmitter impound area. The
frequency board tells him what frequencies are being used, and
whether his transmitter's frequency is in use. If it is in use, he
must wait for the other flyer to give up the frequency.
Engines

Most engines used for
RC flying are 2-cycle, single piston, air cooled engines. That is
they fire on each stroke. Engines in the range of 30 to 90 are the
most common. Glow ignition is used to ignite the fuel. Unlike the
familiar spark plug, glow plugs consist of a platinum alloy spring,
which glows continuously like the more familiar toaster element.
This ignites the compressed fuel. Initially, a battery is used to
keep the plug hot, but once the engine is running, the fuel
combustion keeps the plug hot, and the battery can be removed. These
engines turn from 3000 rpm at idle up to about 28,000 rpm in the
highest performance class.
Four-cycle glow
engines are also used. They are more like the familiar car engine
and have a true cam and valve system. These engines turn around
2,500 to 11,000 rpm. Many people like these engines, because of
their more realistic sound. They have a less annoying pitch than the
two cycle engines.
All these engines have
adjustable carburettors to throttle the fuel mixture at both idle
and high speed. The fuel for glow engines is a mixture of methyl
alcohol, oil, such as castor oil, and nitro methane.
In addition, regular
two and four cycle ignition engines are used on larger models. These
engines are similar to chain saw or strimmer engines, but modified
to take the different forces generated by a propeller. These engines
burn petrol
Critical Accessories
A plane, an engine, a
radio are what most people think is all that is needed. Well, it’s
pretty close, but there are some accessories which can make problems
a little less frustrating. Let’s not forget fuel. Oh, and then we
need something to transfer the fuel to the fuel tank in the plane.
You didn't forget the battery for the glow-plug, did you?
Well there are ways to
solve all these problems. Fuel can be dispensed with either hand
cranked pumps or small electric pumps designed to be compatible with
glow-fuel. Engine starting can be greatly simplified by using
modified motorcycle starter motors sold specifically for RC use.
Often all these defences against frustration are powered by 12V
motorcycle batteries with power panels to control pump, starter, and
glow plug. All this equipment along with an assortment of tools is
often placed into a flight box.
Hints for Success in RC Flying
First off let me start
with etiquette: Even if you never fly yourself, please, please,
never, never laugh or rudely comment if you see a model airplane
crash. Consider the amount of work and caring that went into the
model. When someone spends over a hundred hours putting together a
model, and the model is gone in a few seconds, it is extreme bad
taste to make fun out of it. If the model is repairable, it can
easily mean a few to twenty hours work to repair
Start with a glider or
trainer. Yes, dream and drool over the P-38 or spitfire but forget
it for now. You'll see why on your first flight.
If at all possible,
learn to fly with an instructor. With his help your much more likely
to take your new plane home in one piece. Most clubs have approved
instructors to help new flyers both fly and build their aircraft.
Just come along to the flying field and ask around. Very few flyers
are snobs. They will be happy to clue you in on the club and how to
join. In many cases if you ask very nicely, a flyer will assist you
on the spur of the moment. If he refuses he is more than likely not
snobbish, just cautious. This is true of even many advanced flyers.
They just don't feel comfortable teaching. Don't take it personally.
A word of caution here; actions speak louder than words. First,
watch how a person flys before asking him to help. Is he watchful of
others? Can he fly well, but safely? Does he seem to follow the
rules of the field? Spend some time picking the right person to ask.
Remember fly safely,
check your equipment and plane each time before you fly. You have a
wonderful aircraft that can let you soar to amazing feats. But it is
also a potentially dangerous machine. Keep alert, and keep your
equipment in good shape.
Finally, there is
nothing quite like your first solo flight, where you takeoff, fly
and land all by yourself. It’s a moment that you will bore your
family and friends with for at least a week. It’s a personal
accomplishment that only someone who has done it can fully
understand. Yes the pounding heart, weak knees and the sweating
palms are also part of the experience. They will be there even after
many flights.
I hope that I have
helped to assist in making this hobby more desirable to newcomers
and hope that the above has wet your appetite to give it a try.
The best of luck to
you in your new found hobby. |