Starknights
Ship Speed Formula
(Sponsored by nMKo)





The formula for calculating the speed is broken into seveal smaller parts in order to reach the final speed. I've included a summary, a more detailed broken down explanation with examples and a few charts I have prepared which you can feel free to check. Fighters fall udner the same formula, the only difference being that they have a fixed propulsion of 8 (no, their speed is not fixed) and cannot be augmented by engines or overdrives. If you want proof of that, check the speed of all the fighters. All of them except the Wasp have a speed of 8 (when your navigation skill is '0'), whereas the wasp has a speed of 7 due to its heavy hull. Keep in mind that fighters' speed improves as your navigation skill increases (see Ship Speed Formula). Note, that the MINIMUM speed of any ship despite its weight and engines cannot go below 2 and the MAXIMUM speed cannot go above 16. The chart at the very bottom includes only a mere fraction of the whole chart needed to map all the possible speeds and it is there simply for illustrative purposes; otherwise it would have been too big.

Ship Speed Formula Summary:

  1. Propulsion = 1 + (Sum of All Engines x 2 IF you have an overdrive or strange module
  2. Total Weight = Ship Hull Weight + Equipment Weight
  3. Weight Hinderance = Total Weight / 2500 (rounded DOWN to the nearest integer)
  4. Unmodified Speed = Propulsion - Weight Hinderance
  5. Navigation Bonus = Navigation Skill x 10%
  6. Ship Speed = Unmodified Speed + Navigation Bonus (rounded DOWN to the nearest integer)

Further breakdown with working example:

Propulsion = 1 + (The sum of all Drive Engines on the Ship x 2 (overdrive/SMs))
(doubled if there is a Strange Module or an Overdrive onboard)
Note: having more than one Overdrive or SMs on the same ship has no cummulative effect!
Example: 2 Jet Engines on a single ship produce a total of (1 + (4 + 4) =) 9 Propulsion

Total Weight = Ship's Hull Weight + Equipment Weight

Example: A Falcon equiped with:


Note: Antigravs reduce that weight, just like the rest of the equipment add to it.

Then:
Weight Hinderance = Total Weight / 2500 (rounded down to the nearest integer)
From our example: 11500 / 2500 = 4.6 => 4 (remember that!)

Unmodified Speed = Propulsion - Weight Hinderance
From our example: 9 - 4 = 5

Navigation Bonus = Navigation Skill x 10%
(always think of +1, +2, +3 as +10%, +20%, +30%)

Ship Speed = Unmodified Speed + Navigation Bonus
Three examples:
  1. +0 Navigation Skill => 5 + (0%) = 5
  2. +1 Navigation Skill => 5 + (10%) = 5.5 => 5 (rounded down to the nearest integer)
  3. +2 Navigation Skill => 5 + (20%) = 6



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+0 Navigation Bonus / No Overdrive / No Strange Module


Weight
(x1000)
Propulsion
4
Propulsion
8
Propulsion
12
Propulsion
16
Propulsion
20
Propulsion
24
0 <= W < 2.5 5 9 13 16 16 16
2.5 <= W < 5.0 4 8 12 16 16 16
5 <= W < 7.5 3 7 11 15 16 16
7.5 <= W < 10 2 6 10 14 16 16
10 <= W < 12.5 2 5 9 13 16 16
12.5 <= W < 15 2 4 8 12 16 16
15 <= W < 17.5 2 3 7 11 15 16
17.5 <= W < 20 2 2 6 10 14 16
20 <= W < 22.5 2 2 5 9 13 16
22.5 <= W < 25 2 2 4 8 12 16
25 <= W < 27.5 2 2 3 7 11 15
27.5 <= W < 30 2 2 2 6 10 14
30 <= W < 32.5 2 2 2 5 9 13
32.5 <= W < 35 2 2 2 4 8 12
35 <= W < 37.5 2 2 2 3 7 11
37.5 <= W < 40 2 2 2 2 6 10
40 <= W < 42.5 2 2 2 2 5 9
42.5 <= W < 45 2 2 2 2 4 8
45 <= W < 47.5 2 2 2 2 3 7
47.5 <= W < 50 2 2 2 2 2 6
50 <= W < 52.5 2 2 2 2 2 5
52.5 <= W < 55 2 2 2 2 2 4
55 <= W < 57.5 2 2 2 2 2 3
57.5 <= W < 60 2 2 2 2 2 2



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If you wish to contact me:
Author: Genie
ICQ#: 4506289 © 2003



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