| Name | Attack Ground | Attack Air | Defense | Range | Speed | Cost | Unit Description | University Needed | University Cost | Unit Value*(sold) | |
|---|---|---|---|---|---|---|---|---|---|---|---|
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Flag | 0 | 0 | 1 | 0 | 0 | 6 | Protect your territory, dropped by Bulldozer | - None - | 0 | 3 |
| Soldier | 1 | 0 | 2 | 1 | 4 | 18 | Can conquer new cities and invade enemy bases, cities... | - None - | 0 | 9 |
| AlphaWarrior | 3 | 0 | 3 | 1 | 5 | 34 | An improved version of the Soldier | - None - | 0 | 17 |
| Bulldozer | 1 | 0 | 1 | 1 | 5 | 25 | Used to build mines, woodmills, etc and also roads! | - None - | 0 | 12 |
| Truck | 1 | 0 | 1 | 1 | 5 | 24 | Used to carry iron, wood, oil, gold to sold them in cities | - None - | 0 | 12 |
| Transport | 1 | 0 | 3 | 1 | 9 | 33 | Used to move slower units (or ships to the ocean) | - None - | 0 | 16 |
| Porcupine | 0 | 0 | 10 | 0 | 0 | 20 | Mine that explode if an enemy approach, good defense | - None - | 0 | 10 |
| Panther | 3 | 0 | 3 | 1 | 8 | 40 | Motorized Soldier. Stronger and faster | 1st Ground Tech | 80 | 20 |
| M-31 | 4 | 0 | 4 | 1 | 5 | 43 | Small tank, good and cheap defense for cities | 2nd Ground Tech (A) (gives the Elf Tech for free) | 86 | 21 |
| Elf | 4 | 0 | 5 | 1 | 10 | 50 | Very fast small tank, not well armed but do a great job | 2nd Ground Tech (B) (gained for free by the M-31 Tech**) | 100 | 25 |
| Commando | 2 | 0 | 3 | 1 | 10 | 88 | Can spy enemy cities. Cannot be seen even with a radar | 3rd Ground Tech | 176 | 44 |
| Striker | 6 | 0 | 6 | 4 | 0 | 57 | Long range cannon. (No counterattack possible!) | 4th Ground Tech (A) (gives the Tiger Tech for free) | 114 | 28 |
| Tiger | 8 | 0 | 5 | 2 | 7 | 67 | Small tank equiped only with powerful long range missiles | 4th Ground Tech (B) (gained for free by the Striker Tech**) | 134 | 33 |
| Grizzli | 7 | 2 | 7 | 1 | 8 | 70 | Equiped with a strong cannon that can also reach planes | 5th Ground Tech | 140 | 35 |
| Patriot | 6 | 0 | 10 | 10 | 0 | 89 | Used to defend a base or a city. Always counterattack! | 6th Ground tech | 178 | 44 |
| Artillery | 11 | 0 | 3 | 5 | 11 | 91 | Equiped with powerful long range missiles. Poor on defense | 7th Ground Tech | 182 | 45 |
| AirFreedom | 0 | 12 | 5 | 6 | 10 | 90 | Rule the sky from the ground at a fair price | 8th Ground Tech | 180 | 45 |
| Scorpion | 13 | 2 | 11 | 1 | 10 | 104 | Average tank. May defend itself from air attacks | 9th Ground Tech | 208 | 52 |
| Scud | 15 | 0 | 1 | 10 | 4 | 116 | Very long range missiles. Very powerful weapon against cities | 10th ground tech | 232 | 58 |
| Metal Knight | 18 | 4 | 13 | 1 | 11 | 135 | Supreme tank, biggest cannon. Also equiped with air missiles | 11th Ground Tech | 270 | 67 |
| Name | Attack Ground | Attack Air | Defense | Range | Speed | Cost | Unit Description | University Needed | University Cost | Unit Value*(sold) | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Scout | 4 | 0 | 5 | 1 | 20 | 50 | Fast scout ship. Useful for blocking enemy troops on a bridge | - None - | 0 | 25 |
| Cargo | 0 | 0 | 5 | 1 | 18 | 60 | Allow you to move your units across the ocean. Quite fast | - None - | 0 | 30 |
| Destroyer | 6 | 0 | 7 | 1 | 19 | 61 | Medium size warship. A bit stronger that the Scout | 1st Navy Tech | 122 | 30 |
| Shark | 6 | 0 | 8 | 1 | 15 | 99 | Submarine, cannot be seen by players without a radar | 2nd Navy Tech | 198 | 49 |
| Shooter | 8 | 3 | 10 | 7 | 19 | 108 | Warship with long range missiles to attack coasts | 3rd Navy Tech (can also be acquired for free through a wreck) | 216 | 54 |
| Captain | 15 | 4 | 13 | 1 | 22 | 124 | Very powerful warship, also have air missiles | 4th Navy Tech (can also be acquired for free through a wreck) | 248 | 62 |
| Name | Attack Ground | Attack Air | Defense | Range | Speed | Cost | Unit Description | University Needed | University Cost | Unit Value*(sold) | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| HawkEye | 0 | 10 | 1 | 6 | 0 | 61 | Useful to attack coming Hercules before they land | - None - | 0 | 30 |
| Predator | 5 | 3 | 3 | 1 | 18 | 132 | Very fast small aircraft for sneak attacks | 1st Air Tech | 264 | 66 |
| Hercule | 0 | 0 | 5 | 1 | 14 | 103 | Cargo plane, allow to move units faster or across ocean | 2nd Air Tech ** (requires 6th Ground Tech) | 206 | 51 |
| Apache | 8 | 5 | 6 | 1 | 12 | 150 | Helicopter equiped with short range missiles to blow up tanks | 3rd Air Tech | 300 | 75 |
| Eagle | 14 | 1 | 10 | 1 | 12 | 170 | Fighter, excellent for air-ground attacks | 4th Air Tech | 340 | 85 |
| Falcon | 1 | 14 | 8 | 1 | 14 | 155 | Fighter, excellent for air-air attacks | 5th Air Tech | 310 | 77 |
| Furtif | 9 | 12 | 10 | 1 | 15 | 186 | Stealth fighter, cannot be seen by others even with a radar! | 6th Air Tech | 372 | 93 |
| Nuclear | 99 | 0 | 0 | 25 | 0 | 1000 | Nuclear weapon, destroys all units within 4 squares radius!! | 7th Air Tech *** (cannot be acquired as a second tech at a metro city) | 2000 | 500 |