This guide will help you understand how to edit an existing MK Tileset and how to use it to create your own customised one. In addition to that, we explain some key aspects of the colouring of the tilesets (transparency and player_colour_ID). For the purposes of this guide, there we only explain how to edit an existing tileset to create a new one, since it is far simpler than creating one from scratch.
Requirements:In order to make things as easy as possible, the process has been broken down into very simple, yet precise, step-by-step instructions. Some of them, you might already know, but this guide was developed in order to help everyone, even those with no experience at all in these matters.
Next time you open up a map or a game in MK, that new tileset will be the one used.
The blue colour (see colour on the BASE tile, the Flag on the city and the background on smaller unit icon) is what identifies as the player's colour. That is, any tile that has this specific blue colour will use that "part" to identify which player it belongs to, in a game.
| ---- | ---- |
Another colour-related feature you have to keep in mind, is transparency. Black translates as transparent. The use of it? Ever wondered how you could build a fortification, yet only covering a small part of the screen? Below are some examples of where transparency in the form of black colour is used:
| ---- |
Even though, it was said earlier that you change each and every tile, some tiles can actually be omitted, as they are not real tiles, but are instead there to "fill up" the squares. They are illustrated below with a big cross on them:


Note: You can revert back to the Standard.set or any other set by following the instructions on "how to load it into the game". If you got any comments to make, any questions or any additions that would improve this Guide, or if you got any tilesets that you would like other players to see, simply email them to me and I'll be happy to host them on this website for you. Happy tileset-making!